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vulkan
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What exactly are framebuffers and swapchains?
user_14509120
0
•
asked Apr 28, 2021
2
3
793
vulkan
3d
graphics
gpu found. vendor id 10de device if 0x174d checking for bad AMD Vulkan driver version
user_15638179
0
•
asked Apr 14, 2021
2
0
1026
vulkan
android-studio
nvidia
emulation
gpu
Vulkan VK_ERROR_LAYER_NOT_PRESENT
user_15508755
0
•
asked Mar 29, 2021
4
1
1812
validation-layers
vulkan
go
Vulkan: can work submitted after waiting on a fence read previous submit's writes?
user_6820433
0
•
asked Mar 23, 2021
3
1
211
vulkan
synchronization
Vulkan - Loading depth attachment in the second renderpass not working
user_7647979
0
•
asked Mar 18, 2021
2
1
578
vulkan
graphics
c++
Vulkan validation warning catch-22 about VK_KHR_portability_subset on MoltenVK
user_603688
0
•
asked Mar 16, 2021
8
2
1323
moltenvk
vulkan
Can vulkan interop with direct composition for window background blur effects?
user_309807
0
•
asked Mar 14, 2021
2
0
216
direct-composition
dxgi
vulkan
winapi
Should volatile be used when mapping GPU memory?
user_12501684
0
•
asked Mar 11, 2021
17
1
676
vulkan
volatile
opengl
gpu
c++
Do the _WRITE_BIT destination access masks imply _READ_BIT access scope?
user_2413857
0
•
asked Mar 10, 2021
2
1
43
vulkan
Should the amount of resource allocations be "per swap chain image"?
user_10933370
0
•
asked Mar 7, 2021
3
1
287
vulkan
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