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How do I pass a 3D VkImage to a compute shader without the data changing?
user_14177858
0
•
asked Jul 21, 2021
3
1
143
vulkan
glsl
shader
c++
Using different VkDevice for image and its view
user_12775826
0
•
asked Jul 16, 2021
1
1
56
vulkan
Vcpkg isn't working on windows with mingw
user_14490816
0
•
asked Jun 26, 2021
2
2
1440
vcpkg
vulkan
c++17
cmake
c++
How to fix VK_KHR_portability_subset error on mac m1 while following vulkan tutorial
user_12382583
0
•
asked Jun 25, 2021
3
2
954
apple-m1
vulkan
vkEnumeratePhysicalDevices() not finding all GPUs
user_14177858
0
•
asked Jun 24, 2021
5
1
1774
vulkan
c++
How do I use the raw_window_handle() method from winit rust crate?
user_16282533
0
•
asked Jun 21, 2021
2
1
963
ash
winit
vulkan
rust
window
Does vulkan pipeline memory barrier eases the sync constraint in relation to pipeline barrier with no memory barrier?
user_1985409
0
•
asked Jun 20, 2021
3
1
132
vulkan
memory-barriers
Can vkQueuePresentKHR be synced using a pipeline barrier?
user_1985409
0
•
asked Jun 19, 2021
2
2
128
vulkan
Vulkan: Separate vertex buffers or dynamic vertex buffers?
user_14509120
0
•
asked Jun 16, 2021
2
1
337
vulkan
c++
Confused on VK_SUBPASS_EXTERNAL with VkSemaphore
user_13739935
0
•
asked Jun 16, 2021
1
2
172
vulkan
synchronization
semaphore
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