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Unity shader (HLSL) equivalent of Unity macro "COMPUTE_EYEDEPTH"
user_127193280
• asked Sep 18, 2022
1
1
18
hlsl urp unity3d shader
How to increment numbers in hlsl
user_143315450
• asked Sep 9, 2022
1
1
41
hlsl compute-shader unity3d graphics
Difference between Spir-v, GLSL and HLSL
user_82819240
• asked Aug 18, 2022
1
1
114
spir-v hlsl vulkan glsl shader
Is there a way to save an output texture to be used as input for the next iteration of that pixel in HLSL?
user_1580260
• asked Jul 22, 2022
1
1
42
hlsl windows-terminal windows
What's the GLSL equivalent of [[vk::binding(0, 0)]] RWStructuredBuffer<int> in a compute shader
user_134813250
• asked Jul 11, 2022
2
1
91
hlsl2glsl hlsl vulkan glsl
DirectX 12 do not update the pixel color after some frames
user_178991010
• asked Jul 8, 2022
1
2
83
hlsl directx-12 direct3d directx
Are HLSL loops broken?
user_122528050
• asked Jul 3, 2022
2
0
56
direct3d12 hlsl
An array of Texture3D's in DirectX?
user_161415810
• asked Jun 30, 2022
2
1
87
hlsl directx
"A definition for the symbol could not be located" error with .shader in vs
user_140868720
• asked Jun 20, 2022
1
0
61
hlsl shader visual-studio
Compute shader float arithmetic is really inaccurate
user_96341650
• asked Jun 10, 2022
4
1
70
unity3d-shaders hlsl unity3d
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