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What is the difference between a constant buffer and a read only structured buffer?
user_4122132
0
•
asked Jun 3, 2021
3
1
1478
hlsl
directx-12
direct3d
directx
Specifying push constant block offset in HLSL
user_15262536
0
•
asked Feb 22, 2021
1
1
369
spir-v
hlsl
vulkan
Any way to obtain percentage coverage of fragment (pixel) by primitive in hlsl/glsl fragment shader?
user_3783903
0
•
asked Feb 6, 2021
4
2
232
hlsl
rendering
shader
directx
opengl
Migrating from .Net 4 to 5 changes the build task behavior and does not include `intermediate output` generated resources into the dll
user_777472
0
•
asked Jan 29, 2021
2
0
72
hlsl
.net-5
msbuild-task
migration
c#
How to optimize color reduction and dithering
user_12287260
0
•
asked Jan 22, 2021
2
1
153
hlsl
fragment-shader
unity3d
fix artifacts in screen space reflections
user_7576339
0
•
asked Jan 17, 2021
2
0
413
hlsl
shader
directx
3d
graphics
RWStructuredBuffer counter not decrementing (DX12)
user_13796523
0
•
asked Aug 23, 2020
2
0
403
hlsl
directx-12
raytracing
directx
c++
Difference Between Calling numthreads and Dispatch in a Unity Compute Shader
user_6945827
0
•
asked Jul 22, 2020
4
2
6496
hlsl
compute-shader
unity3d
shader
Trying to write a shader for grass with one motionless and one swingin end
user_13903964
0
•
asked Jul 10, 2020
2
0
133
hlsl
wave
unity3d
shader
Unity shader warning when not adding _Stencil properties
user_8628766
0
•
asked Jul 3, 2020
4
0
4662
stencil-buffer
hlsl
unity3d
shader
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