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DirectX 11 render BGRA32 Frame
user_5762040
0
•
asked May 5, 2022
2
1
124
directx-11
winui-3
directx
.net
c#
Why is saving a ID3D11Texture2D to file so painfully slow and what to do about it
user_4900829
0
•
asked Apr 19, 2022
4
0
59
dxgi
directx
Directx how to account for alpha blending in depth test
user_12583744
0
•
asked Apr 2, 2022
1
1
74
depth-testing
direct3d
directx
alphablending
3d
IDXGIOutput::GetDisplayModeList Finds No Display Modes
user_3658854
0
•
asked Mar 29, 2022
1
1
71
directx
c++
D3D11CreateDeviceAndSwapChain Fails With E_ACCESSDENIED When Using Same HWND
user_3658854
0
•
asked Mar 17, 2022
2
1
75
directx
c++
Why is only 1 Depth/Stencil buffer needed, even when the swap chain is tripple buffered DirectX12
user_9906573
0
•
asked Mar 14, 2022
3
1
137
double-buffering
directx-12
depth-buffer
directx
visual-c++
Convert from Direct3D11CaptureFrame to OpenCV's cv::Mat
user_3891551
0
•
asked Mar 10, 2022
3
1
295
directx-11
capture
directx
opencv
c++
Fast Quadtree Query
user_7454564
0
•
asked Mar 9, 2022
1
0
35
directx
gpu
3d
graphics
How to force gpu usage with JavaFX?
user_17715108
0
•
asked Mar 5, 2022
3
1
363
javafx
nvidia
directx
gpu
java
How can the particle objects have different textures?
user_17728499
0
•
asked Mar 4, 2022
1
0
32
particles
hlsl
textures
directx
c++
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