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How to use Direct3D11CaptureFramePool in NET 5 / 6
user_1361096
0
•
asked Apr 5, 2022
3
1
310
windows-runtime
directx-11
windows
.net
c#
Using a D3D11 texture in a D3D12 application
user_4083078
0
•
asked Mar 28, 2022
1
1
169
directx-12
directx-11
InterlockedAdd on R32_Sint with negative number
user_3562271
0
•
asked Mar 24, 2022
2
1
93
hlsl
directx-11
Unity: CopyTexture to External texture2D
user_7865319
0
•
asked Mar 22, 2022
1
2
876
directx-11
unity3d
c#
Convert from Direct3D11CaptureFrame to OpenCV's cv::Mat
user_3891551
0
•
asked Mar 10, 2022
3
1
295
directx-11
capture
directx
opencv
c++
I want to use a UAV in a pixel shader to read the data in the buffer with the CPU
user_18354737
0
•
asked Mar 2, 2022
2
1
212
direct3d
directx-11
shader
directx
c++
Is the render target view the only way to output data from pixel shader in DirectX?
user_10452416
0
•
asked Feb 2, 2022
1
1
150
pixel-shader
render-to-texture
texture-mapping
directx-11
gpu
I got error "Information not available, no symbols loaded for d3dcompiler_47.dll" from D3DCompile function
user_17222574
0
•
asked Jan 31, 2022
1
1
186
direct3d
directx-11
window
directx
windows
Partially updating D3D11 constant buffer
user_12351766
0
•
asked Dec 8, 2021
1
2
194
directx-11
c++
How is constant buffer variables got matched between C++ code and shader code?
user_5587663
0
•
asked Sep 7, 2021
2
2
200
directx-11
unity3d
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