Using a D3D11 texture in a D3D12 application

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My application is written in D3D12. We have a VR plugin that provide a D3D11 shared texture. Can a D3D11 texture be "converted" into a D3D12 texture?

The only solution I found so far is to write D3D11onD3D12 code that would make use of that texture + the resources of the D3D12 app.

1 Answers

Seems the only way is to write DX11 code that would make use of that texture. Then run this code on the D3D11On12 context.

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