I am attempting to vectorize this fairly expensive function (Scaler Now working!):
template<typename N, typename POW>
inline constexpr bool isPower(const N n, const POW p) noexcept
{
double x = std::log(static_cast<double>(n)) / std::log(static_cast<double>(p));
return (x - std::trunc(x)) < 0.000001;
}//End of isPower
Here's what I have so far (for 32-bit int only):
template<typename RETURN_T>
inline RETURN_T count_powers_of(const std::vector<int32_t>& arr, const int32_t power)
{
RETURN_T cnt = 0;
const __m256 _MAGIC = _mm256_set1_ps(0.000001f);
const __m256 _POWER_D = _mm256_set1_ps(static_cast<float>(para));
const __m256 LOG_OF_POWER = _mm256_log_ps(_POWER_D);
__m256i _count = _mm256_setzero_si256();
__m256i _N_INT = _mm256_setzero_si256();
__m256 _N_DBL = _mm256_setzero_ps();
__m256 LOG_OF_N = _mm256_setzero_ps();
__m256 DIVIDE_LOG = _mm256_setzero_ps();
__m256 TRUNCATED = _mm256_setzero_ps();
__m256 CMP_MASK = _mm256_setzero_ps();
for (size_t i = 0uz; (i + 8uz) < end; i += 8uz)
{
//Set Values
_N_INT = _mm256_load_si256((__m256i*) &arr[i]);
_N_DBL = _mm256_cvtepi32_ps(_N_INT);
LOG_OF_N = _mm256_log_ps(_N_DBL);
DIVIDE_LOG = _mm256_div_ps(LOG_OF_N, LOG_OF_POWER);
TRUNCATED = _mm256_sub_ps(DIVIDE_LOG, _mm256_trunc_ps(DIVIDE_LOG));
CMP_MASK = _mm256_cmp_ps(TRUNCATED, _MAGIC, _CMP_LT_OQ);
_count = _mm256_sub_epi32(_count, _mm256_castps_si256(CMP_MASK));
}//End for
cnt = static_cast<RETURN_T>(util::_mm256_sum_epi32(_count));
}//End of count_powers_of
The scaler version runs in about 14.1 seconds. The scaler version called from std::count_if with par_unseq runs in 4.5 seconds.
The vectorized version runs in just 155 milliseconds but produces the wrong result. Albeit vastly closer now.
Testing:
int64_t count = 0;
for (size_t i = 0; i < vec.size(); ++i)
{
if (isPower(vec[i], 4))
{
++count;
}//End if
}//End for
std::cout << "Counted " << count << " powers of 4.\n";//produces 4,996,215 powers of 4 in a vector of 1 billion 32-bit ints consisting of a uniform distribution of 0 to 1000
std::cout << "Counted " << count_powers_of<int32_t>(vec, 4) << " powers of 4.\n";//produces 4,996,865 powers of 4 on the same array
This new vastly simplified code often produces results that are either slightly off the correct number of powers found (usually higher). I think the problem is my reinterpret cast from __m256 to _m256i but when I try use a conversation (with floor) instead I get a number that's way off (in the billions again).
It could also be this sum function (based off of code by @PeterCordes ):
inline uint32_t _mm_sum_epi32(__m128i& x)
{
__m128i hi64 = _mm_unpackhi_epi64(x, x);
__m128i sum64 = _mm_add_epi32(hi64, x);
__m128i hi32 = _mm_shuffle_epi32(sum64, _MM_SHUFFLE(2, 3, 0, 1));
__m128i sum32 = _mm_add_epi32(sum64, hi32);
return _mm_cvtsi128_si32(sum32);
}
inline uint32_t _mm256_sum_epi32(__m256i& v)
{
__m128i sum128 = _mm_add_epi32(
_mm256_castsi256_si128(v),
_mm256_extracti128_si256(v, 1));
return _mm_sum_epi32(sum128);
}
I know this has got to be a floating-point precision/comparison issue; Is there a better way to approach this?
Thanks for all your insights and suggestions thus far.