I have problem with polybrush in unity, it say that my shader not compatible with blending, but i actually yes, someone knows how it detect compatibility?
Properties
{
[MainTexture] _BaseMap("Texture", 2D) = "white" {}
[MainColor] _BaseColor("Tint", Color) = (1.0, 1.0, 1.0)
_ShadowTint("Shadow Tint", Color) = (0.0, 0.0, 0.0, 1.0)
_Ramp0("Ramp Threshold", Range(-1, 1)) = -0.253
_RampSmoothness("Ramp Smoothness", Range(0, 2)) = 0.005
[Toggle(_TOON_VERTEX_LIT)] _VertexLit("Vertex Lighting", Float) = 0
[Toggle(_FOG)] _Fog("Fog", Float) = 1
[Toggle(_VERTEX_COLOR)] _VertexColor("Vertex Color", Float) = 0
[Slider(0, 1)]_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
// Blending state
[Toggle] _ZWrite("Z Write", Float) = 1.0
[Enum(UnityEngine.Rendering.CullMode)] _Cull("Culling", Float) = 0
[HideInInspector] _Surface("__surface", Float) = 0.0
[HideInInspector] _Blend("__blend", Float) = 0.0
[HideInInspector] _SrcBlend("__src", Float) = 1.0
[HideInInspector] _DstBlend("__dst", Float) = 0.0
[Toggle] _AlphaClip("Alpha Clipping", Float) = 0.0
// texture blending
[Toggle(_TEXTURE_BLEND)] _TextureBlend("Texture blend", Float) = 0
_Texture1 ("Blending texture 1", 2D) = "white" {}
_Texture2 ("Blending texture 2", 2D) = "white" {}
}