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Core profile vs version string? Only getting GLSL 1.3/OGL 3.0 in mesa 10.0.1
user_6187680
• asked Dec 26, 2013
10
1
3361
glsl opengl intel graphics c++
GLSL float/vec3/vec4 array max size = GL_MAX_VERTEX_UNIFORM_VECTORS?
user_15596660
• asked Dec 24, 2013
7
2
16509
glsl opengl
Multi lights shadow mapping does not work correctly using GLSL
user_13647430
• asked Dec 23, 2013
10
1
3498
shadow-mapping opengl-3 glsl shadow opengl
GLSL: Determine if vector is not zero
user_9419350
• asked Dec 22, 2013
4
1
4650
glsl
Should I avoid creating multiple variables when programming a shader?
user_20314450
• asked Dec 22, 2013
9
1
1336
glsles hlsl glsl shader
Passing data through tessellation shaders to the fragment shader
user_15136000
• asked Dec 22, 2013
9
1
4119
glsl shader opengl c++
Image load store equivalent in OpenGL 3
user_24644240
• asked Dec 12, 2013
4
1
1245
glsl opengl
How to Practically Ship GLSL Shaders with your C++ Software
user_3483880
• asked Dec 7, 2013
65
11
40606
glsl opengl c++
Which is faster: calling glGetUniformLocation or using std::map?
user_30068460
• asked Dec 6, 2013
5
1
1545
opengl-3 glsl 3d c++
GLSL, Array of textures of differing size
user_5606240
• asked Aug 19, 2012
14
2
12736
glsl opengl
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