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glsl
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I am try to make a ray Sphere intersection function work for a post-processing effect in threejs but am stuck
user_16170174
0
•
asked Jun 9, 2021
2
1
230
react-three-fiber
three.js
reactjs
glsl
glsl vertex shader uniform variable not getting activated
user_9789392
0
•
asked Jun 7, 2021
2
1
286
glm-math
glsl
shader
opengl
c++
Can't seem to multiply something in fragment shader...precision issue?
user_1017654
0
•
asked Jun 3, 2021
2
1
114
pixi.js
glsl
javascript
Problem with diffuse lighting with OpenGL
user_14523391
0
•
asked Jun 3, 2021
2
2
215
glfw
lighting
glsl
opengl
c++
Is gl_FragDepth equal gl_FragCoord.z when msaa enable?
user_16075012
0
•
asked May 30, 2021
3
1
253
glsl
render
opengl
c++
How to calculate the intersection point between an infinite line and a line segment?
user_962155
0
•
asked May 20, 2021
2
2
476
line-intersection
glsl
shader
math
geometry
Object not moving according to mouse position when using shaders in raylib
user_14378037
0
•
asked May 18, 2021
1
1
330
raylib
fragment-shader
glsl
shader
c++
Why my texture coordinates are inverted each time I call my glsl shader in p5js?
user_4194289
0
•
asked May 17, 2021
2
1
538
p5.js
processing
glsl
shader
React-three-fiber useEffect , useState, THREE.Clock
user_14334195
0
•
asked May 16, 2021
1
2
1909
react-three-fiber
reactjs
glsl
javascript
"Vertex attribute locations are always 4-component", Does that mean that i can use mat2 as vertex attribute without any problems?? (OpenGL)
user_15113539
0
•
asked May 12, 2021
1
1
87
glsl
opengl
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