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Convert fragment shader gradient result from black to transparent in GL ES
user_11668770
• asked Oct 1, 2021
2
1
145
three.js webgl opengl-es glsl math
glBlendEquationSeparate and glBlendFuncSeparate - fragment shader implementation
user_103118730
• asked Sep 29, 2021
3
1
104
glsl opengl
Texture undeclared identifier in OpenGL es
user_161953420
• asked Sep 28, 2021
3
1
402
opengl-es glsl
How do I convert my point light into an oval/ellipse?
user_149472710
• asked Sep 27, 2021
3
1
66
lighting 2d glsl opengl c++
Webgl adding a background to an image
user_169325390
• asked Sep 17, 2021
1
1
76
webgl glsl javascript
How to change gl_PointSize in the vertex shader?
user_167879170
• asked Sep 5, 2021
4
2
244
glsl opengl c++
OpenGL Terrain System, small height difference between GPU and CPU
user_4148280
• asked Sep 4, 2021
2
0
167
game-engine glsl opengl graphics c++
Why shadows are not rendered when PBR directional light is applied?
user_121271710
• asked Sep 4, 2021
2
0
273
pbr glsl shadow opengl
Shader looks completely different on Instagram than in SparkAR Studio
user_91032850
• asked Sep 3, 2021
2
1
125
spark-ar-studio glsl shader
Simulating diffusion equation in GLSL
user_12266760
• asked Aug 28, 2021
2
1
170
cinder simulation glsl opengl
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