Godot 2d project, I created at 640 640 png using Gimp. Imported those PNG's to Godot as texture(2d). After setting scale to 0.1, I resized those images to 64 x 64 in godot scene.
When I initiate this image in my main scene, I get this pixelated disgusting result.
Edit : Dont be confused with rotated red wings, I did it at runtime. Its not part of the question.
My window size is 1270 x 780 Stretch Mode is viewport.
I tried changing import settings etc.
I wonder is it not possible to have a sleek image in this sizes?

