so i'm trying to display a score in my game when the player picks up a coin, the score is added by 1:
main.py
scorefont=pygame.font.Font('Fonts/Pixeltype.ttf',50)
score=scorefont.render('Score: {}'.format(level.score),False,'White')
game_active=True
while game_active:
screen.blit(score,(0,0))
level.py
class Level:
def __init__(self,level_data,surface):
self.display_surface=surface
self.level_building(level_data)
self.world_shift=0
self.score=0
playercoin=pygame.sprite.groupcollide(self.coins,self.player,True,False)
if len(playercoin)==1:
self.score+=1
However, the score does not get updated in the actual game. I've debugged it, and found out the score is being updated, but the display isn't updated. Where did i go wrong in my code? (All variables are defined, i just didn't show me defining them)
(score is supposed to be 1)
value of the score variable

