I'm slightly confused with the transform.Rotate on this challenge.
I have the plane moving on the z axis horizontally using left/right keys. However, in the tut it says use "up" to operate the vertical using: "transform.Rotate(Vector3.up, rotationSpeed * verticalInput * Time.deltaTime);"
But up just rotates the plane round the y axis so I used "right" instead: transform.Rotate(Vector3.right, rotationSpeed * verticalInput * Time.deltaTime);
Can someone please explain why "up" will not work?
