I use blender and three.js to read the .dae file respectively, the blender shows parallel to the x and z axes, but three.js shows that it is tilted 90 degrees to the y axis.
Example file(1b03f03d-88a2-4c12-9c75-82539a48c081)
three.js:
let loaderDae = new ColladaLoader();
loaderDae.load('assets/1b03f03d-88a2-4c12-9c75-82539a48c081/untitled.dae', (dae: any) => {
this.model = dae.scene.children[0];
this.model.position.multiplyScalar(0);
this.scene.add(this.model);
});
I don't know if it's a problem with the vector in the original file, or with three.js reading it, should I modify the original file or adjust the vector through three.js?
How can I flip the model if it is through three.js?


