If I hit a key it won't show the new position until I let off it. It almost teleports to the new spot instead of seeing it move to it. I previously made a square to move around with no issue. Tried looking at that code and doing the something but I'm missing something.
import pygame
import sys
pygame.init()
window = 900, 700
screen = pygame.display.set_mode(window)
title = pygame.display.set_caption("ASTEROOOIDDD")
clock = pygame.time.Clock()
x = 340
y = 280
step = 1
background_surface = pygame.image.load('asteroid/images/background.jpg')
spaceship_surface = pygame.image.load('asteroid/images/ship.png')
spaceship_surface = pygame.transform.scale(spaceship_surface, (80,80))
while True:
for eve in pygame.event.get():
if eve.type==pygame.QUIT:
pygame.quit()
sys.exit()
screen.blit(background_surface,(0,0))
screen.blit(spaceship_surface,(x,y))
key_input = pygame.key.get_pressed()
if key_input[pygame.K_LEFT]:
x -= step
if key_input[pygame.K_UP]:
y -= step
if key_input[pygame.K_RIGHT]:
x += step
if key_input[pygame.K_DOWN]:
y += step
spaceship_surface.blit(spaceship_surface, (x,y))
pygame.display.update()
clock.tick(30)