The documentation they provide links to this example repository.
Well, I wrote this code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DiscordController : MonoBehaviour
{
public Discord.Discord discord;
void Start()
{
discord = new Discord.Discord(1009014665801633815, (System.UInt64)Discord.CreateFlags.Default);
var activityManager = discord.GetActivityManager();
var activity = new Discord.Activity() {
Details = "Score: " + ScoreScript.instance.kills,
State = "Level: " + PlayerScript.Instance.level,
Assets = new Discord.ActivityAssets() { LargeImage = "pocpocpoc" },
};
activityManager.UpdateActivity(activity, (res) => {
if (res == Discord.Result.Ok)
{
Debug.Log("up an running my guy");
}
else
{
Debug.Log("nope");
}
});
}
void Update()
{
discord.RunCallbacks();
}
}
...and it will obviously only update it once, before the first frame. I tried adding the
var activityManager = discord.GetActivityManager();
var activity = new Discord.Activity() {
Details = "Score: " + ScoreScript.instance.kills,
State = "Level: " + PlayerScript.Instance.level,
Assets = new Discord.ActivityAssets() { LargeImage = "pocpocpoc" },
};
...into void Update() but when I do so, the Unity editor crashes!