Bevy v0.8 has several "displayable-object" types, Sprite/SpriteBundle, SpriteSheetBundle, and MaterialMeshBundle. I would like to change the transparency (Alpha-channel, stored on Color Components) of, well, all of them - if possible.
The Answer Changing Sprite Color, addresses changing the Color of an object (where Color has the Alpha-channel) , but it only works for things that have a material associated. In Bevy v0.8, SpriteBundles don't have a material (they did in 0.5).
So is it possible to change the transparency of other objects, that don't have materials? (And if so, how?)