Just as suggested, you can paint line that will start from the last position of the ball and end in the current new ball position.
I've made simple app doing so in tkinter, that you can modify to your needs.
It's using only one canvas and you can move ball just by clicking on the canvas. Right mouse click resets the canvas and ball position.
from tkinter import Tk, Canvas, Frame, BOTH
class MovingBall(Frame):
ball_r = 25
x, y = 0, 0 # ball last coords
def __init__(self):
super().__init__()
self.ball = None
self.initUI()
def initUI(self):
self.master.title("Moving Ball")
self.pack(fill=BOTH, expand=1)
self.canvas = Canvas(self)
self.ball = self.paint_ball(self.x, self.y)
self.canvas.pack(fill=BOTH, expand=1)
# Left click on canvas moves the ball
self.canvas.bind("<Button-1>", self.move)
# Right click on canvas reset ball position
self.canvas.bind("<Button-3>", self.reset)
def paint_ball(self, x, y):
return self.canvas.create_oval(x - self.ball_r, y - self.ball_r, x + self.ball_r, y + self.ball_r, fill="red",
outline="silver", width=1)
def paint_path(self, x, y):
return self.canvas.create_line(self.x, self.y, x, y, fill="silver", width=1)
def move(self, event):
# Remove last painted ball
self.canvas.delete(self.ball)
# Add new line to the path
self.paint_path(event.x, event.y)
# Paint new ball at new position
self.ball = self.paint_ball(event.x, event.y)
self.canvas.pack(fill=BOTH, expand=1)
# Store current ball coords
self.x, self.y = event.x, event.y
def reset(self, event):
"""Reset whole scene and put ball to 0,0"""
self.x, self.y = 0, 0
self.canvas.delete("all")
self.ball = self.paint_ball(self.x, self.y)
self.canvas.pack(fill=BOTH, expand=1)
def main():
root = Tk()
MovingBall()
root.geometry("1024x768")
root.mainloop()
if __name__ == '__main__':
main()