I'm making a 2D game and trying to make a characters move automatically when they spawn from the door to the desk or close to the sofa then stop there. the problem is that they don't collide with anything in the background like sofa or table or desk and they keep going trying to force move and going out of the canvas. this is a GIF for the game play and script that i'm using on the characters:
What am I supposed to do?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterConstantMove : MonoBehaviour
{
GameManager Game_Manager;
void Start()
{
GameObject gameController = GameObject.FindGameObjectWithTag("GameController");
Game_Manager = gameController.GetComponent<GameManager>();
}
void Update()
{
transform.Translate(Game_Manager.moveVector * Game_Manager.moveSpeed * Time.deltaTime);
}
}
GameManager.Cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public float moveSpeed = 1.0f;
public Vector2 moveVector;
}
