i am new to three js, i'm trying to create soft lighting for a gltf model using AmbientLight and DirectionalLight, but the color contrast comes out too sharp
my code
const main = document.querySelector('#main');
let WIDTH = main.offsetWidth;
let HEIGHT = main.offsetHeight;
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(15, WIDTH / HEIGHT, 0.1, 1000);
camera.position.z = 5;
let renderer = new THREE.WebGLRenderer();
renderer.setClearColor('rgb(99, 115, 107)');
renderer.setSize(WIDTH, HEIGHT);
renderer.domElement.setAttribute("id", "Church3DObj");
main.insertBefore(renderer.domElement, main.firstChild);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
const ambientLight = new THREE.AmbientLight('white', 1);
const mainLight = new THREE.DirectionalLight('white', .8);
mainLight.position.set(10, 10, 10);
scene.add(ambientLight)
scene.add(mainLight)
let loader = new THREE.GLTFLoader();
let obj = null;
loader.load('https://raw.githubusercontent.com/aaadraniki/projects/web-pages/assets/models/fender_br/scene.gltf', function(gltf) {
obj = gltf.scene;
scene.add(obj);
});
renderer.setAnimationLoop(_ => {
renderer.render(scene, camera);
})

