I have a TCP server (which I can not change/modify) running which sends data and I want it to connect to Unity WebGL build.So first of all I know it is natively not supported to connect to a TCP server in WebGL. I searched for workarounds and tried the following : Use Websockify to enable connection from the TCP server to a WebSocket. I used the NativeWebsocket Library but it would not connect to the server unfortunately. I also read about these blogs :
How to let a Unity WebGL build connect to a local python server?
https://forum.unity.com/threads/webgl-tcp-client.738419/
But they didn't really help either. Has anyone tried this or knows how to make it work (if it is even possible :) )? Thanks in advance