My goal is that if you click once on a TextBlock, it copies the text and if you click twice on it, it executes something else without copying the text.
I thought a switch would be handy, but it still copies the text when double-clicked.
private void Path_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
switch (e.ClickCount)
{
case 1:
System.Windows.Clipboard.SetText(ViewModel.MainPath);
break;
case 2:
StartProcess.Start(ViewModel.MainPath, true);
break;
}
}
}