Im programing a Snake Webgame with HTML, CSS and JavaScript and im implementing Multiple Gamemodes, one should be a Local Multiplayer where one Person is playing with Arrow keys and the Other Person with WASD.
But I got the problem, that I dont know how to Summon a Second Snake. I tried to just copy the Summon Code and rename the variables. But that didn't work, no matter what I tryed.
The code is 90% made by myself, but because of some JavaScript beginner issues I needed some help by the web.
Can someone may tell me how I can summon a Second snake? I just need the "how to" Summon.
let canvas = document.getElementById('game');
let ctx = canvas.getContext('2d');
let grid = 10;
let count = 0;
//Scores
let Score = 0;
let HighScore = 0;
let Alive = true;
//Snake Speed
let Speed = 15;
//Snake Base Stats
let snake = {
x: 200,
y: 200,
dx: grid,
dy: 0,
cells: [],
maxCells: 4
};
//First Apple Spawn
let apple = {
x: 320,
y: 320
};
//Random Int for Apple Spawn
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
function loop() {
requestAnimationFrame(loop);
//Tic speed
if (++count < Speed) {
return;
}
count = 0;
ctx.clearRect(0, 0, canvas.width, canvas.height);
snake.x += snake.dx;
snake.y += snake.dy;
//Automatic Movement
if (snake.x < 0) {
snake.x = canvas.width - grid;
} else if (snake.x >= canvas.width) {
snake.x = 0;
}
if (snake.y < 0) {
snake.y = canvas.height - grid;
} else if (snake.y >= canvas.height) {
snake.y = 0;
}
snake.cells.unshift({
x: snake.x,
y: snake.y
});
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
//Apple Color
ctx.fillStyle = 'gold';
ctx.fillRect(apple.x, apple.y, grid - 1, grid - 1);
//Snake Color
ctx.fillStyle = 'white';
snake.cells.forEach(function(cell, index) {
//Snake Color
ctx.fillRect(cell.x, cell.y, grid - 1, grid - 1);
//Snake Eat Apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
SnakeScore();
}
//Snake Dies
for (var i = index + 1; i < snake.cells.length; i++) {
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
SummonSnake();
Alive = false;
SnakeScore();
}
}
});
}
//Arrow Key Movement
document.addEventListener('keydown', function(e) {
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
} else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
} else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
} else if (e.which === 40 && snake.dy === 0) {
snake.dy = grid;
snake.dx = 0;
}
});
requestAnimationFrame(loop);
//Score
function SnakeScore() {
if (Alive === true) {
Score++;
document.getElementById("Score").innerHTML = Score;
} else if (Alive === false) {
Score = 0;
document.getElementById("Score").innerHTML = Score;
Alive = true;
}
if (Score > HighScore) {
SnakeHighscore();
}
}
//Highscore
function SnakeHighscore() {
HighScore = Score;
document.getElementById("Highscore").innerHTML = HighScore;
}
//Snake Summon Stats
function SummonSnake() {
snake.x = 200;
snake.y = 200;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
}
//Gamemodes
function GameMode() {
value = document.getElementById('valueGames').value;
if (value === "E") {
Speed = 15;
Score = 0;
document.getElementById("Score").innerHTML = Score;
SummonSnake();
} else if (value === "M") {
Speed = 10;
Score = 0;
document.getElementById("Score").innerHTML = Score;
SummonSnake();
} else if (value === "H") {
Speed = 5;
Score = 0;
document.getElementById("Score").innerHTML = Score;
SummonSnake();
} else if (value === "Multiplayer") {
}
}
body {
display: flex;
align-items: center;
justify-content: center;
background-image: url('https://wallpapercave.com/wp/wp3493594.png');
}
canvas {
width: 403px;
height: 403px;
border: 2px solid rgb(255, 213, 0);
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
#ScoreCSS {
margin-right: 50px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<link rel="stylesheet" href="main.css">
<meta charset="UTF-8">
<title>Snake NICEEE</title>
</head>
<body>
<!-- Scores -->
<h1 id="ScoreCSS">Score: <a id="Score">0</a></h1>
<h1>Highscore: <a id="Highscore">0</a></h1>
<!-- Canvas (Game Field)-->
<canvas id="game" width="400" height="400"></canvas>
<!-- Dropdown for GameModes -->
<select id="valueGames" onchange="GameMode()">
<option value="E" selected>Easy</option>
<option value="M">Middle</option>
<option value="H">Hard</option>
<option value="Multiplayer">Multiplayer</option>
</select>
</body>
</html>