I have some code below that can take the current Image and displaying it whenever I click a PushSnap Button. How can I go about having it continuously capturing and displaying the updated image in an interval (say 100 ms)
private void PushSnap_Click(object sender, EventArgs e)
{
if (mycam == null)
{
MessageBox.Show("Internal Error: mycam is null");
return; // internal error
}
string text = "";
if (IsMyFormStatus_Opened())
{
if (!mydcam.buf_alloc(3))
{
MessageBox.Show("Frame allocation failed");
return;
}
}
// start acquisition
mycam.m_capmode = CAMCAP_START.SNAP; //one time capturing where Acquisition will start after m_nFrameCount frames
if (!mycam.cap_start())
{
return;
}
MyFormStatus_Acquiring();
MyThreadCapture_Start();
}
The Following MyThreadCapture_Start()
private void MyThreadCapture_Start()
{
m_threadCapture = new Thread(new ThreadStart(OnThreadCapture));
m_threadCapture.IsBackground = true;
m_threadCapture.Start();
}
and the following OnThreadCapture()
private void OnThreadCapture()
{
using (mycamwait = new MycamWait())
{
while (True)
{
CAMWAIT eventmask = CAMWAIT.CAPEVENT.FRAMEREADY | CAMWAIT.CAPEVENT.STOPPED;
DCAMWAIT eventhappened = DCAMWAIT.NONE;
if (mycamwait.start(eventmask, ref eventhappened))
{
if (eventhappened & CAMWAIT.CAPEVENT.FRAMEREADY)
{
int NewestFrame = 0;
int FrameCount = 0;
if (mycam.cap_transferinfo(ref NewestFrame, ref FrameCount))
{
MyUpdateImage(iNewestFrame);
}
}
if (eventhappened & CAMWAIT.CAPEVENT.STOPPED)
{
bContinue = false;
if (m_cap_stopping == false && mycam.m_capmode == CAMCAP_START.SNAP)
{
//cap_stop() happens automatically, therefore update the main dialog
//MySnapCaptureFinished();
}
}
}
}
}
Afterwards the Display is updated in the following way
private void UpdateDisplay()
{
Image oldImg = PicDisplay.Image;
if (m_bitmap != null)
{
// Show center of image
Int32 y0 = (m_image.height - PicDisplay.Height) / 2;
Int32 x0 = (m_image.width - PicDisplay.Width) / 2;
Rectangle rc = new Rectangle(x0, y0, PicDisplay.Width, PicDisplay.Height);
Bitmap bmp = new Bitmap(PicDisplay.Width, PicDisplay.Height, PixelFormat.Format24bppRgb);
using (var gr = Graphics.FromImage(bmp))
{
gr.DrawImage(m_bitmap, 0, 0, rc, GraphicsUnit.Pixel);
}
PicDisplay.Image = bmp;
PicDisplay.Refresh();
}
else
{
PicDisplay.Image = null;
}
if (oldImg != null)
oldImg.Dispose();
}