I'm creating an actor that has a static mesh component. I want to acess that static mesh mass and override it to a variable. I've tried Set All Mass Scale, Set Mass Scale, Set Mass Override. In the last two it asks for a bone name, which I don't understand as I work with a static mesh not a skeletal mesh. None of three seem to do anything. How to set a mesh mass inside of an actor class (preferrably in the costructor) in UE5/4?