I have some UI classes I made myself but I need a way to get them rendered on the Screen on one fixed place independent of the woorld and the camera moving. I just need it there. I am doing this in libgdx and I was wondering if theres a method that draws in relation to the screen coords and not the woorld coords because my camera moves around which causes the UI to fall out of view. I've tried to set the UI's position relative to the camera so instead of rendering at x, y it renders at cam.position.x - n, cam.position.y - i but that didn't work for some other reasons and isn't really the optimal solution I seek for.