from tkinter import *
import random
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 75
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "lime green"
BACKGROUND_COLOR = "black"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT/SPACE_SIZE)-1) * SPACE_SIZE
self.coordintes = [x,y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = "red", tag = "food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordintes[0] and y == food.coordintes[1]:
global score
score += 1
label.config(text = "score: " + str(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == "left":
if direction != "right":
direction = new_direction
elif new_direction == "right":
if direction != "left":
direction = new_direction
elif new_direction == "up":
if direction != "down":
direction = new_direction
elif new_direction == "down":
if direction != "up":
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
global text
canvas.delete(ALL)
text = canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
font = "Times 70 bold", text = "Game Over", fill = "red")
def play_again():
global score
score = 0
label.config(text="score: " + str(score))
BODY_PARTS = 3
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
snake = Snake()
food = Food()
next_turn(snake, food)
window = Tk()
window.title("snake game")
score = 0
direction = "right"
label = Label(window,
text = "Score: "+ str(score),
font = "Times 40 bold",
)
label.pack()
canvas = Canvas(window, bg = BACKGROUND_COLOR, height = GAME_HEIGHT, width = GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind("<Left>", lambda event: change_direction("left"))
window.bind("<Right>", lambda event: change_direction("right"))
window.bind("<Up>", lambda event: change_direction("up"))
window.bind("<Down>", lambda event: change_direction("down"))
window.bind("<f>", lambda event: play_again(), canvas.delete("text"))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()
I'm not sure how to remove the game over text and I'm not sure why canvas.delete("text") doesn't remove it, what mistake am I making. Whenever I press the f key the game replays but the game over text remains image of the game over text remaining when the game replays above is the full code of the program