After looking at major pattern designs, I can't seem to make up my mind around the best to one to decouple classes in a big hierarchy system, specially were it concerns on avoiding injecting a Parent property in EVERY object along the way.
Some of the premises are:
- A child might me removed from one parent and added to another.
- Somewhere down the hierarchy, I need to access Parent of type X.
- As mentioned before, I would like to avoid injecting a Parent (either by property or constructor) to it's children.
- I have 1..1 and 1...N cardinalities.
- The hierarchy from root to furthest leaf is quite extent.
If it was a small project, I would be fine with this (pseudo code):
public abstract class BaseObject()
{
public BaseObject Parent { get; set; }
}
public class RootObject() : BaseObject
{
public int Id { get; }
public ParentObject[] Parent { get; set; }
}
public class ParentObject() : BaseObject
{
public int Id { get; }
public ChildObject[] Parent { get; set; }
}
public class ChildObject() : BaseObject
{
public int Id { get; }
public void DoSomething()
{
//...navigate through Parent to get RootObject (or any other type in between that I might need)...
}
}
Can anyone point me out to the right direction?