I have the following code and a few questions that need to be answered:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
lifecycleScope.launchWhenResumed {
delay(2000)
Log.d("LifeCycleAware", "launchWhenStarted: before calling")
val result = differentDispatcher()
Log.d("LifeCycleAware", "launchWhenStarted: after calling $result")
}
}
private suspend fun differentDispatcher(): Int =
withContext(Dispatchers.Default) {
for (i in 1..5) {
delay(2000)
Log.d("LifeCycleAware", "Inside different Dispatcher")
}
return@withContext 9
}
override fun onStart() {
super.onStart()
Log.d("LifeCycleAware", "onStart")
}
override fun onStop() {
super.onStop()
Log.d("LifeCycleAware", "onStop")
}
As far as I understand, the method (or any of them) launchWhenResumed, is called when the Lifecycle has reached the RESUMED state, and I also know that when I move the app to the background, the corrutine will stop, but it will not stop if it has child corrutines running in another Dispatcher, so far so good.
So in this code, we determine that if I, in the middle of the loop that is in the differentDispatcher method, send the app to second, it will continue to run but when it finishes, the parent corrutine launched with launchWhenResumed, will not resume until it takes this RESUMED state again.
My first doubt is... if when the corrutine is finished running, I go to the background and return to the foreground, why is it not launched again, if I have returned to the RESUMED state?
I also know about the existence of the repeatOnLifecycle method, where, if I pass the Lifecycle.State.RESUMED state as parameter, it is executed every time, moreover, I know that in this case if I go to the background, the execution of the corrutine is completely suspended and when I go back to the foreground it starts from the beginning, but, why when I run with launchWhenResumed and the corrutine finishes it does not start again, but with repeatOnLifecycle it does? What does it do differently internally?
I guess the answer is because when I switch from background to foreground, the onCreate method is not called again, and I've checked that:
override fun onResume() {
super.onResume()
lifecycleScope.launchWhenResumed {
delay(2000)
Log.d("LifeCycleAware", "launchWhenStarted: before calling")
val result = differentDispatcher()
Log.d("LifeCycleAware", "launchWhenStarted: after calling $result")
}
}
This way it does re-launch because the onResume method does call again when I switch from background to foreground but then.... what kind of magic does the repeatOnLifecycle method do?