I have my _get_property_list structure like this:
func _get_property_list():
var properties = []
properties.append({
name = "Other",
type = TYPE_NIL,
hint_string = "other_",
usage = PROPERTY_USAGE_GROUP | PROPERTY_USAGE_SCRIPT_VARIABLE
})
# Example of adding to the group
properties.append({
name = "other_height",
type = TYPE_REAL
})
properties.append({
name = "other_texture",
type = TYPE_TEXTURE #what will come here?
})
return properties
but I don't know what's the type for texture and it's not given in the docs either,
so how do I create a texture variable?
(Also, if possible please state out other TYPE_ as well which are not given in the docs)