can i find something in the unity editor that is not there?

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I did something bad, i removed a bunch of stuff and added a lot more. i have no idea what i really did and i can't revert the change. the project is too big to just look around at random. now i get nullreferenceexception:

NullReferenceException: Object reference not set to an instance of an object UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <780782bc035845f9909cebbd4c983ae3>:0) UnityEditor.PropertyEditor.RebuildContentsContainers () (at <780782bc035845f9909cebbd4c983ae3>:0) UnityEditor.InspectorWindow.RedrawFromNative () (at <780782bc035845f9909cebbd4c983ae3>:0)

How do i find out what 780782bc035845f9909cebbd4c983ae3 is or where 'something' is missing?

1 Answers

I had been experiencing this for a while. It was apparently because I had multiple Inspector windows open. I closed the extra one and restarted Unity. That made the error go away for me.

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