I have a question about find and destroy 3D objects which is not collided with floor (Plane). But objects can't need collide directly with the floor. They can collide with neighbour objects.
Example.
A 0bject colliding with B object and B object colliding with floor (return true) A object colliding with C object but C not colliding with floor (return false)
Is there anyone who can help ?
Best Regards
