I have the code:
void sayText()
{
for(int i=0; i<startDio.Length;i++){
setText(startDio[i],0);
while(!Input.GetKeyDown(KeyCode.Space))
{
yield return null;
}
}
}
and Unity gives me the error:
Assets\scripts\NPCtext.cs(16,10): error CS1624: The body of 'NPCtext.Start()' cannot be an iterator block because 'void' is not an iterator interface type
I suspect the "for loop" is causing this issue, but how do I fix it?
sideNote: The setText void is just to change the TextMeshProUGUI.