I'm developing a 3d game on unity and using the 1080x1920 portrait resolution.
When I build and run the project on my phone, which has a 1080x2340 resolution in portrait, it cuts off part of the game (the sides).
red lines indicating where it cuts off
The camera doesn't follow, so the player can "go out of the screen".
How can I fix this, making sure my game looks the same on different resolutions?
(edited to correct resolution order)