I'm using a shader transpiler tool called 'glslcc' and it supports transpiling into glsl. However I think the GLSL outputs are Vulkan GLSL since it contains things like the following but I might be wrong.
layout(std140) uniform u_Test
{
vec4 test;
} _34;
Will this shader work in OpenGL? If not is there a way to convert from this format to something else so it can be loaded in OpenGL?