So I'm trying to add a particle effect to a little space game of mine, I get axis "Vertical", then check if it is greater than 0 the particle system plays (going forward)
flyfloat = Input.GetAxis("Vertical");
if(flyfloat > 0)
{
particles.Play();
}
else
{
particles.Stop();
}
That controls whether it is playing the particle system, but the issue i have is that it only gives some particles and then stops, I've viewed the flyfloat and it is at 1.
What may the problem be here?
Thanks