I am writing a topdown shooter, where the player constantly moves to the right to progress. I cubes (plates) that are used as the floor as the player advances through the game. Each plate has a different texture - snow, grass, etc - which I choose at random. The question - how do I blend the textures on one plate with the following plate. I assume I will have to spawn them overlapping, but I don't know what technique to use to gradually transition from one to the other. I'm not looking for a full written solution, just a nudge in the right direction so I can look up the right terms to start learning how to do this.





