Is there a way to pass sRGB colors in a vertex?
Trying to set a D3D11_INPUT_ELEMENT_DESC's Format to a *_SRGB format yields an error:
D3D11 ERROR: ID3D11Device::CreateInputLayout:
Element[n]'s format (*_SRGB) cannot be used with the Input Assembler.
Of course, the vertex colors could be converted manually, but this seems like a weird special case, as I am using sRGB render targets and sRGB textures (to get proper blending), so everything else is converted between sRGB and linear spaces by hardware autmatically.