How to refactoring this big if condition? weapon is a list and it;s gameobject
How to refactoring this big if condition? weapon is a list and it;s gameobject
public class Customanger : MonoBehaviour
{
public List<GameObject> weapon;
public static Customanger singleton;
private void Awake() => singleton = this;
};
if (Customanger.singleton.weapon[1].activeSelf ||
Customanger.singleton.weapon[2].activeSelf ||
Customanger.singleton.weapon[3].activeSelf ||
Customanger.singleton.weapon[4].activeSelf ||
Customanger.singleton.weapon[5].activeSelf ||
Customanger.singleton.weapon[8].activeSelf ||
Customanger.singleton.weapon[10].activeSelf ||
Customanger.singleton.weapon[12].activeSelf ||
Customanger.singleton.weapon[13].activeSelf ||
Customanger.singleton.weapon[14].activeSelf ||
Customanger.singleton.weapon[15].activeSelf ||
Customanger.singleton.weapon[16].activeSelf ||
Customanger.singleton.weapon[17].activeSelf)
{
dosomething();
}