
The android studio code works as intended. However, points are made in the background since it's an idle game. An on click method only shows the points that were made as of the last click. I need the points to be shown at all times.
I have been testing this new added bit of code but the points are not updating when the button is clicked. Example in photo. Evolution Points = 0; The on click method is updating but there are also points made in the background that need to be shown without a button click. Any suggestions?
visibletotals.setText("Evolutions Points: " + clicks);
full code for reference
package com.example.idleclicker;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import java.util.Timer;
import java.util.TimerTask;
public class MainActivity extends AppCompatActivity {
TextView points;
TextView visibletotals;
Button click;
Button upgradebtn;
TextView Leveltext;
int clicks = 0;
int clickcost = 10;
int upgradelevel = 1;
Timer myTimer = new Timer();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
click = (Button) findViewById(R.id.click);
points = (TextView) findViewById(R.id.points);
upgradebtn = (Button) findViewById(R.id.upgradebtn);
Leveltext = (TextView) findViewById(R.id.leveltext);
visibletotals = (TextView) findViewById(R.id.visibletotals);
visibletotals.setText("Evolutions Points: " + clicks);
click.setEnabled(true);
upgradebtn.setEnabled(true);
myTimer.schedule(new TimerTask() {
@Override
public void run() {
clicks+= upgradelevel;
}
}, 0, 1000);
click.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
clicks++;
points.setText(getResources().getString(R.string.evol) + clicks);
}
});
upgradebtn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (clicks >= clickcost) {
clicks -= clickcost;
upgradelevel += 1;
clickcost *= 2;
upgradebtn.setText(getResources().getString(R.string.Upgrade) +
clickcost +
getString(R.string.LevelText)
+ upgradelevel);
};
}
});
}}