I'm trying to create a guided projectile from a Player to a Target using a Bullet when using a key within the collider mesh, I'm struggling to find the error or make it work.
I had a clunky version working but struggled to Destroy(Bullet) once leaving the collider mesh.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class catchEmAll : MonoBehaviour
{
public GameObject enterText;
public GameObject bullet;
public GameObject target;
public GameObject player;
void Start()
{
enterText.SetActive(false);
}
// Update is called once per frame
void OnTriggerStay(Collider plyr)
{
if (plyr.gameObject.tag == "Player")
{
enterText.SetActive(true);
if (Input.GetButtonDown("Use"))
{
GameObject proj = Instantiate(bullet) as GameObject;
var body = proj.GetComponent<Rigidbody>();
Vector3 targetPosition = new Vector3(player.transform.position.x,player.transform.position.y,player.transform.position.z);
Vector3 projPosition = new Vector3(proj.transform.position.x,proj.transform.position.y,proj.transform.position.z);
body.AddForce(targetPosition - projPosition, ForceMode.Impulse);
}
}
}
void OnTriggerExit(Collider plyr)
{
if (plyr.gameObject.tag == "Player")
{
enterText.SetActive(false);
//Destroy(projectile);
}
}
}
Any advice would be great!