I mean, is this faster :
myArray[0]++
myArray[1]++
myArray[2]++
...
myArray[1000000000]++
than this :
myArray[864981]++
myArray[526]++
myArray[19347]++
...
myArray[86198116]++
Or is it exactly the same?
I know this is micro optimization, but for complex meshes (in openGL) it might have an impact.