I'm having a problem with some of my game objects (walls of rooms) turning invisible when I switch from my first person camera to my third person camera. The layer that the walls is on is NOT selected by either camera's culling mask. The camera settings should all match because I created the third person camera by duplicating the first person camera and then moving it to a new position. The game starts with the first person camera active and the third person camera inactive.
Does anyone have suggestions for what might be causing this problem?