I want to generate a description label on an object when the mouse enters it. However, the generated description blocked the mouse and immediately triggered the OnPointerExit event for the object. For some reason, I don't want to turn off the raycast function in prefab, so how can I turn it off in code?
public void OnPointerEnter(PointerEventData eventData)
{
_desc = Instantiate(prefab, this.transform);
var bg = _desc.transform.Find("BG");
if (bg != null)
{
//What should I do?
}
}