How to update Image view with new texture?
_image = new UnityEngine.UIElements.Image();
_image.image = new Texture2D(_size.value.x, _size.value.y);
//...
_image.image = texture;
//_image.Refresh(); <---- does not exist.
Or I using not valid control? All I want is to show bitmap image to user in UI Toolkit. Nothing more.