I have been using CharacterController.Move to control my fps character.
I have ran into a problem where my character does small jumps when I press w or s and look down or up respectively. My code:
using UnityEngine;
using Unity.Netcode;
public class PlayerMovement : NetworkBehaviour
{
public CharacterController controller;
public float speed = 12f;
// Update is called once per frame
void Update ()
{
if(IsOwner)
{
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move.normalized * speed * Time.deltaTime);
}
}
}
I cannot find anything on the matter online, so I came here. I hope you can help me :)