I'm developing for a single-core embedded chip. In C & C++ it's common to statically-define mutable values that can be used globally. The Rust equivalent is roughly this:
static mut MY_VALUE: usize = 0;
pub fn set_value(val: usize) {
unsafe { MY_VALUE = val }
}
pub fn get_value() -> usize {
unsafe { MY_VALUE }
}
Now anywhere can call the free functions get_value and set_value.
I think that this should be entirely safe in single-threaded embedded Rust, but I've not been able to find a definitive answer. I'm only interested in types that don't require allocation or destruction (like the primitive in the example here).
The only gotcha I can see is with the compiler or processor reordering accesses in unexpected ways (which could be solves using the volatile access methods), but is that unsafe per se?
Edit:
The book suggests that this is safe so long as we can guarantee no multi-threaded data races (obviously the case here)
With mutable data that is globally accessible, it’s difficult to ensure there are no data races, which is why Rust considers mutable static variables to be unsafe.
The docs are phrased less definitively, suggesting that data races are only one way this can be unsafe but not expanding on other examples
accessing mutable statics can cause undefined behavior in a number of ways, for example due to data races in a multithreaded context
The nomicon suggests that this should be safe so long as you don't somehow dereference a bad pointer.