texture's models imported to Unity don't fit the mesh

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i am trying to import a model into unity, its a creature from Spore that was exported from the game using one of the cheats (i converted it from .dae to .fbx). the textures and all that worked just fine in Blender (consists of a diffuse, normal map, and specular map file all as .tga files)

but upon importing it to Unity and putting the main texture (diffuse) onto the model in the 3D space, it doesn't look right at all. I don't know enough about Unity to know whats going on here, and in general about UV maps and textures... Here are some screen shots-

How it is in blender: https://imgur.com/a/ZIPKbKK

How it is in Unity: https://imgur.com/a/fzF4JHI

i can attach the model files if needed but i hoped this is likely just a simple fix im not paying attention to. i think it may have to do with how its mapped on the model in blender with nodes (which i can show as well) but am not sure how to change it to make it work.

1 Answers

Normal textures may not be set to normal. You can fix it:

enter image description here

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